Willowdale WillowdaleMUD

Help Topics :: effects

Help for effects (alias: ef)

Everything that temporarily changes your character - helpful or harmful - is an effect. Type effects to see every effect on you and how long each has left.

Harmful effects are afflictions. Helpful effects are enhancements. Every effect below has its own help page - type help poisoned, help hastened, and so on.

Afflictions that control you:

  STUNNED           -  Cannot act at all
  STAGGERED         -  Cannot attack or use skills
  SILENCED          -  Voice taken - no shouts or calls
  FEARED            -  Cannot bring yourself to attack
  CHARMED           -  Cannot attack whoever charmed you
  CONFUSED          -  Attacks and hostile skills sometimes go wide
  DAZED             -  A moment of stun, then -30% accuracy

Afflictions that hold you in place:

  PINNED            -  Cannot retreat, attacks 30% slower
  ROOTED            -  Cannot retreat or advance
  WEIGHTED          -  Cannot retreat, -25% evasion

Afflictions that weaken you:

  EXPOSED           -  +20% damage taken, armor halved, no block or parry
  CHILLED           -  Attacks 30% slower
  BUFFETED          -  -25% accuracy
  DISRUPTED         -  Skills cost +25% aether, -15% accuracy, slower recovery
  IMPERILED         -  Warding protects only half as well
  REMEMBERED PAIN   -  Extra echo damage whenever you are hurt

Afflictions that wound you over time:

  POISONED          -  Nature damage every second
  BLEEDING          -  Physical damage every second, cannot sneak
  BURNING           -  Fire damage every second
  SWARMED           -  Damage plus -25% accuracy, cannot sneak
  LACERATED         -  Stacking cuts that detonate for burst
  PLAGUE            -  Spreading rot that grows and jumps to others

Enhancements:

  HASTENED          -  Everything recovers 15% faster
  PROTECTED         -  -25% physical damage taken
  WARDED            -  -25% elemental damage taken
  REGENERATING      -  Recover 3% max health every second

Skill windows like GUARDING and EVADING belong to their skills - see help guard and help evade.

Resisting and curing:

Your Spirit Resilience (built from Mind and Spirit) shortens every affliction an enemy puts on you. Some afflictions have cures - bandages for bleeding, antidotes for poison, salves for burns, restoratives for chills, or the remedy skill for any of them. The rest simply run out.

Type help  to read about one, for example help stunned.

See also: combat, resilience, remedy

Credits

Welcome to WillowdaleMUD!


v. 1.53.3 (2026-09-28)


Custom built based on GoMud Engine

(original GoMud by Dylan Squires aka Volte6).


Credits:

Development, design, mechanics and world building by Morquin


Acknowledgements:

Players and staff of AsteriaMUD for unending fun and inspiration.


A special thanks to:

Astrum, Eryn, Durd, Briklen, Zorian, Wren, Xelphiem, Greg and Arcades


Based on GoMud Engine