Willowdale WillowdaleMUD

Help Topics :: depot

Help for depot (alias: dep)

Your depot stores gathered goods: herbs, hides, ore, wood and fish. You reach it at a depot keeper. Every keeper holds the same depot, so goods stored in one place can be taken out in another. There are keepers in Willowdale, Greyhearth and Saltwick.

The depot belongs to the character you are playing. Your other characters each have their own.

Usage:

  depot
  List what your depot holds, by kind of goods, and your goods still on the
  road with a caravan.

  depot put 
  Store an item or a whole stack from your ingredient bag, a carrier, your
  backpack, or your pack horse or cart when it is with you.

  depot put 
  Store all your goods of one kind: pouch, hunter, ore, wood or fish.

  depot put all
  Store all your gathered goods.

  depot get  [count]
  Take goods out. Without a count you take the whole stack. They go where a
  find would go: your ingredient bag, a carrier for them, your cart or pack
  horse, or your backpack.

  depot get all
  Take everything out.

Storing goods and taking them out is free. Gear and other items can't be stored.

How much it holds

The depot holds a set number of each kind of goods, shown at the foot of the depot list. A stack counts every item in it, and goods still riding with a caravan to your depot count too. Anything past the limit stays with you, and you are told what.

In town

In Willowdale, Greyhearth and Saltwick you can use your depot without a keeper, to sell and to craft.

  sell  from depot
  Sell one of an item straight from your depot.

  sell all from depot
  Sell everything in your depot that the merchant here buys. You are asked to
  confirm the count and the gold first.

A crafting station in town uses the goods in your depot as if you carried them. What you carry is used first.

To put goods in or take them out, you still need a depot keeper.

See also: caravans, carriers, ingredients, sell

Credits

Welcome to WillowdaleMUD!


v. 1.53.3 (2026-09-28)


Custom built based on GoMud Engine

(original GoMud by Dylan Squires aka Volte6).


Credits:

Development, design, mechanics and world building by Morquin


Acknowledgements:

Players and staff of AsteriaMUD for unending fun and inspiration.


A special thanks to:

Astrum, Eryn, Durd, Briklen, Zorian, Wren, Xelphiem, Greg and Arcades


Based on GoMud Engine