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Help for carriers
A carrier holds one kind of gathered goods, so hides, ore, wood and fish don't crowd your backpack.
- A hunter's pack holds hides, pelts, feathers, scales, bones and antlers.
- An ore basket holds ore, stone and gems.
- A log sling holds logs, branches, sticks and firewood.
- A creel holds fish, shellfish, shells and pearls.
A carrier sits in your backpack and counts as one item there, however much it holds. You don't wear it. Carry as many as you like.
Where your finds go
When you skin, gather or pick something up, it goes into the first place with room. Herbs, plants, essences and inks go into your ingredient bag. Hides, ore, wood and fish go into a carrier for them. Everything else goes into your backpack.
Nothing is ever left behind because you are full. When the bag or carrier is full, or you have no carrier for it, the find goes into your backpack instead, and the message tells you so. A full backpack only slows you down. Type help encumbrance to read more.
A pack horse or cart takes finds your bag and carriers can't, before your backpack does. Type help stables to read more.
A carrier holds a set number of items. A stack counts as one item, and each kind of goods stacks as far as it always does. Ore stacks high, logs only a few, and skins not at all.
Usage:
inventory
Your carriers show how full they are, such as (7 of 10).
look hunter's pack
List what your hunter's pack holds.
put pelt in hunter's pack
Move a pelt from your backpack into your hunter's pack. Only the right kind
of goods fits.
get pelt from hunter's pack
Take a pelt out of your hunter's pack and into your backpack.
get all from hunter's pack
Empty your hunter's pack into your backpack.
sell all from hunter's pack
Sell everything in it that the shop here will buy. You are asked to confirm
the count and the gold first.
A short name works too, such as look hunter or put ore in basket.
You can also look at, drop, give, sell and eat goods in a carrier by name without taking them out, and craft uses what your carriers hold. A carrier with goods in it can't be sold. Empty it or sell its goods first.
Skin quality
config skinquality
Skinning a kill leaves behind anything below this quality, so your hunter's
pack fills with the skins you want. Each kill tells you what you left.
Essences have no quality and are always kept. The default is any. Picking
something up with get always works.
See also: ingredients, inventory, encumbrance, config, stables
Welcome to WillowdaleMUD!
v. 1.53.3 (2026-09-28)
Custom built based on GoMud Engine
(original GoMud by Dylan Squires aka Volte6).
Credits:
Development, design, mechanics and world building by Morquin
Acknowledgements:
Players and staff of AsteriaMUD for unending fun and inspiration.
A special thanks to:
Astrum, Eryn, Durd, Briklen, Zorian, Wren, Xelphiem, Greg and Arcades
Based on GoMud Engine